HOW SCORING WORKS
One idea runs through all of it: you only get paid for winning the down. Piling up yards on plays that failed is worth nothing.
WHAT COUNTS AS A SUCCESSFUL PLAY
Every play is judged against the yardage it actually needed — not against a flat number.
OFFENSE AND DEFENSE ARE MIRRORS
Earns on plays that succeeded. A 12-yard gain on 1st and 10 pays. A 12-yard gain on 3rd and 20 does not.
Earns on plays the offense failed. Chasing a runner down 10 yards downfield pays nothing — you already lost the rep.
Touchdowns, turnovers, sacks and blocked kicks always count, whatever the down and distance.
WHAT EACH UNIT EARNS
Choose a position group to see every scoring event and its exact point value. The same breakdown appears on the home page.
Passing Attack
Quarterback, receivers and tight ends, scored together.
Successful pass yards, touchdowns, conversions, and 20+ yard completions score. Interceptions subtract.
Every position group is calibrated to a 20-point weekly average.
A stop is a tackle on a play the offense failed to convert. Half sacks and assisted tackles pay half.
EVERY UNIT IS WORTH THE SAME
All seven are tuned so that an average week is 20 points, whichever unit it is. A good secondary and a good offensive line are worth the same to you.
About twenty points usually separates the top of the week from the bottom. Calibrated against all 544 team-weeks of the 2025 season.
THE THREE ROSTER RULES
Passing, rushing, offensive line, defensive line, linebackers, secondary, special teams. No duplicates, no empty slots.
You cannot field Cleveland's defensive line and Cleveland's linebackers in the same week.
Once you use Cleveland's defensive line, it is gone for the rest of the year.But Cleveland is not gone — only that squad is.Cleveland's rushing attack, offensive line, linebackers, secondary and special teams are all still yours to play, in other weeks. Over a season a single source team can fill all seven of your slots, one at a time.
32 source teams × 7 units = 224 squads, and a 17-week season only uses 119 of them. Every rule is enforced by the database, so an illegal lineup cannot be saved even if something in the app goes wrong.
SQUAD GRADES
Every squad is ranked 1 to 32 against the other source teams in its unit. That rank sets the grade shown on its card design.
HOW YOU WIN
There is no opponent and no schedule. Each week has one winner: whoever posts the highest score in the league. Everybody else did not win that week.
The season goes to whoever won the most weeks, with ties broken on average points.
WHEN SCORES APPEAR
Lineups lock. Nothing scores yet.
Games are played. The board does not move during them — live in-game scoring is planned but not built.
Every unit is scored from the official play-by-play, and the week's winner is settled.
WHERE PROJECTIONS COME FROM
A squad's projection is its season average, adjusted for who it lines up against — what that opponent has been giving up to this unit compared with the rest of the league.
In week 1 nothing has been played yet, so ratings start from last season and hand over to this one as games accumulate. Weather effects are measured but not yet applied.